![]() Head round to the punchable block you released earlier and knock it into an alcove, then climb up the block and head down the steps to a swamp pool - there is heavy fog in this area which will restrict your vision, so watch out for surprise attacks. Once the knight is killed, destroy the released spirit using the plasma rifle's Microwave Beam mod before it takes another host. When you try to go outside you will be confronted by a Hell knight that is possessed by a spirit possessed enemies are faster, take much less damage and cannot be stunned so you will have a tough fight on your hands. Defeat a marauder that comes through a red slipgate (which will also be empowered by the totem) to open the cage so you can destroy the totem, then climb onto a platform in one corner of the chamber and leap along two climbable walls to reach a skull switch that will reveal a punchable block outside. You will be informed that a buff totem is in the area rush straight past the approaching demons and follow a trail of armor shards up some steps then head forward until you drop into a chamber containing the totem, which is inside a cage. Use a monkey bar to swing across the pit, destroy a second turret waiting below then jump to the top of the waterfall and slide down the slope behind it. Take the left-hand path from the Trial of Maligog and head up the steps past some imps, dispose of a whiplash then jump over the pit and continue following the path until you reach a turret stationed by a second pit. The key to Ingmore's Sanctum is protected by a blue forcefield to reach it you will have to collect two halves of a shield from the castles on either side of the Blood Swamps, which may be collected them in either order. Kill the mancubus that jumps up then drop to the ground and head through the gate you just opened to reach the arena for the Trial of Maligog. Look right to see a stone platform and jump to it, where you will find a skull switch that opens the portcullis in front of you as well as opening a gate below. Jump across to the platform on the other side then drop down to collect a rad suit guarded by a cyber-mancubus dive into the toxic water pool and follow a submerged tunnel until you can surface, where you will find the automap station.Ĭlimb up to the next floor and kill a baron of Hell that emerges from behind the rocks in front of you, then head up a ramp and climb past some growths until you swing off a monkey bar to a climbable wall. Head up some steps to two gas jets and kill a Hell knight that jumps up, then time your run past the jets and some swinging chains to reach a ledge where some imps will appear. After getting rid of the tentacle, go back up to the platforms and use them to reach a ledge on the other side of the pool, then head down the steps to find some more growths dispatch the demons in this area, then get ready to deal with a marauder that appears near a large gate. Jump across a pit and dispose of a mancubus then look past it to see some platforms over a water pool you may want to enter the pool and dispatch the demons from there first, as there is a giant tentacle below the surface and you want some room to dodge its attacks. Head forward to find some zombies by yellow egg-like growths these growths will explode and release toxic gas if you get close to them, so use caution. Walkthrough Objectives Destroy the Father's life sphere Complete the trials (0/2) Essentials Argenta legends state that their spirits are bound eternally to the grounds of the Trial, waiting to witness it finally overcome. The sanctity of the spheres is protected by an ancient ritual known as the Trial of Maligog.ĭuring the Unholy Crusades, lone Night Sentinel warriors sometimes wandered into the swamps attempting to overcome the Trial and reach the rumored resting place of the Father. It is there, in the mausoleum of gods, that his life sphere is stored. From the sanctum, the Father once made decrees of wisdom and oversaw his many works. In the center of the swampland, the Ingmore's Sanctum rises into the clouds as a solitary remnant of Hell's ancient past as the holy realm of Jekkad. The Blood Swamps extend for miles across Hell, ridden with disease and plagued by acid rain. ![]() To reach the Sanctum, the Slayer must complete a rite known as the Trial of Maligog. The Seraphim has tasked the Doom Slayer with recovering this sphere as he believes only the Father can prevent his Transfiguration and restore Urdak however, the Slayer intends to destroy the life sphere instead. The level is set in the Blood Swamps, a fetid swampland in the bowels of Hell, above which is a location called Ingmore's Sanctum where the life sphere of The Father is stored. The Blood Swamps is the second level of The Ancient Gods, Part One, the first expansion for Doom Eternal.
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